![]() ![]() So how do you build locals? Well, you can do it completely manually. So what I do is build both the locals at the hump yard in Barstow, and have an AI train take them to Bakersfield where I split them and manually run the locals to the industries. In this case, both LS906J and LS910J are Union Pacific trains run out of UP Bakersfield. so now what? Now you need to route the incoming manifest into your yard, sort the train, build the locals, and go run them. You'll notice all kinds of locals and industries tagged. The one beside it is for local LS910J and its destination is Amber Chemical. This tells us that car is for the local train LS906J, and its destination is Frito-Lay. Use Ctrl-F8 to turn on Railcar Tags: Destination. Ok, so here's a shot of a random M-BELBAR. ![]() (M-BELBAR is a manifest freight going from Belen, New Mexico, to Barstow, California, on the BNSF). By default, IIRC, M-BELBAR should be tagged for industry. What we're looking for is a symbol that has "Tag for Industry". On the Train Types window, select 'Mixed Freight' and then 'Train Symbols'. If all you have is the main program, these will likely be Needles or Bakersfield. Select one of your spawn points, and click 'Train Types'. We'll use the 'Busy Barstow' scenarioįirst, press Shift-F2 to bring up the AI Traffic Generation window, and click 'Spawn Points'. ![]()
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